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91
Advanced Projects / Screenthread
« Last post by chrono2k on May 22, 2008, 03:02:15 PM »
A Place to post random screenshots.


Zelda LTTP transition.
92
Commercial Gaming / Re: Your favorite Makers
« Last post by xfixium on May 20, 2008, 08:02:49 PM »
Well, I'd have to say Game Maker at this point. It's really easy to use, and flexible. You could probably fake Mode7 with D3D. Although I never thought Mode7 was all that great. Yes, please scale and transform something to make it even more pixelated than it was previously. :P
93
Commercial Gaming / Your favorite Makers
« Last post by chrono2k on May 20, 2008, 03:41:36 PM »
RPG-Maker
Game Maker - Proably the easiest but not for rpg's... and so far no ones truly made an authentic mode7... I tried and failed
ika - Probably my favorite of all 3, it's easy to use, it uses a simple language, but it takes a couple hrs to learn. But don't be feared at all when you don't know how to do text with npc's. It's basically a python file with the name of the map.

Exaple:

townsquare.py

def zelda():
text("I'll tell you about how %(red)smagic%(white)s works later.\n"
           "It's neat-O." % colours)
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News and Updates / Pyxosoft.com might be down for a short while
« Last post by xfixium on May 11, 2008, 07:34:06 PM »
Ummmm, well not that there's a whole lot going on here to begin with, but I figured I'd let all 2 of you know that the site might be down for a bit during the domain transfer. I plan on doing this within the next week or so. I strongly urge that you change your bookmarks if you haven't done so yet.
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Beginner Projects / Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
« Last post by xfixium on May 08, 2008, 10:08:14 PM »
Sounds very interesting. It'll be nice to see how it turns out.
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Been gone for a while, but I'm back

so far nothing new done to the game it self, but I finished with coming up with the area's the would be in the game.

There going to be four different worlds

Hyrule Sea

The Golden Land

The Sacred Releam

And the Twilight 'Something' (Haven't came up with a go name yet

Each world going to have a connection to each of the other worlds

And this time I think I make the villian a Girl, woman, a female what ever. Don't have much of these.

Something like Zelda, or Minda gone bad, or worst Zelda evil twin sister O,o yeah I know you don't have to say it, just kidding.

We'll as far as everything is I'm bring back some of the races missing in Wind Waker, but some might be in another world.

There only going to be four dungeons, one for each world, that really turn out to be one huge dungeon by the end.

We'll that all I can think of for now.

Later, LonelyShadow
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Beginner Projects / Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
« Last post by xfixium on April 30, 2008, 08:56:58 PM »
Unfortunately you can't trade events between maps. Or make certain events persistent like in Game Maker. So your left with 2 options:

1. Copy needed events to every map
2. Use a common event. Which is persistent code that is not map specific, and can run during the start and finish of your game.

Like for instance, the sword common event is always running throughout the game. So it can exist anywhere in the game. The event that updates the HUD is on the map itself, and can only exist on that map. Unless you copy the event to a new map. There is a work around for this using a common event script. You could hold the current map id in a variable, then check if the variable changes. If it does update the HUD and make the map id check variable the same as the current map id.

You'd place this in the Global Tracking common event:

// Create a variable map id, and set it to the sprite's map id
variable map id = built in sprite map id;

// Check if the current map id differs from the map id check
if variable map id check does not equal map id
{
    // Call the update HUD common event
}

// Set the map id check equal to the map id
variable map id check = variable map id;

Mind you, this is not even tested, but I think it'll work for most cases.
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Beginner Projects / Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
« Last post by The Endless One on April 29, 2008, 06:04:40 PM »
Sorry I was in a rush. "coughFanfictioncough"

I was asking if you knew something about connecting the maps that make coding simple, like putting all the codes on one map, and walking into another with the same coding from the last. I tried this which your Zelda pack, but the only thing that works is swinging the sword, the hud, nor the items work, is there a way to make it all work?
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Beginner Projects / Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
« Last post by xfixium on April 29, 2008, 03:09:33 PM »
I'm sorry I don't understand your question.
100
Beginner Projects / Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
« Last post by The Endless One on April 29, 2008, 01:24:50 PM »
Okay I now have a title, and a story to work with, and I have a pretty simple plan for work the game will work

I'm not going to bother make a whole new tileset for this instead I'll you the Mc one to the fullest, and make the dungeons a large as possible, by using a Metriod / Kingdom Hearts Formula

I'm going to try to use a WW setting with element's of LTTP

-

Here a question for xfixium, I heard that it's a way to make most of the coding for the game simple by have the world completely connected with a simple switch in RPG maker is that possible?
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