Recent Posts

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ZFGCreator / Re: ZFGCreator Preview
« Last post by dotyue on December 13, 2016, 06:17:21 PM »
i know it's a few months since your last post of gmare, but if you ever want to restart/continue the oot project you can count on me too...

(just pm me @zfgc since i lurk there more often than here ;) )


also looking good your progress ! =)
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ZFGCreator / Re: ZFGCreator Preview
« Last post by xfixium on April 28, 2016, 06:08:16 AM »
Worked on this a bit further (Currently working on it as well). I revised the Sprite UI and changed where certain things are on the sprite object. Getting back to the idea that this application is supposed to be simple and fun. Curbing advanced sprite options. WIPs (Windows 10):


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News and Updates / Re: Site Changes
« Last post by xfixium on April 28, 2016, 05:52:40 AM »
*fingers crossed* 4 days and countin' :P
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News and Updates / Re: Site Changes
« Last post by Cypras on April 27, 2016, 08:19:22 PM »
Hopefully! I've had to deal with them quite a bit.
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News and Updates / Re: Site Changes
« Last post by xfixium on April 24, 2016, 02:09:02 PM »
Upgraded the site to 2.0.11 and added the reCAPTCHA mod for new registered users. Hopefully that'll keep the riff-raff out.
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Advanced Projects / Re: [WIP]Link's Awakening Coop
« Last post by AdventureFox on August 11, 2015, 10:02:21 AM »
I have encountered a frame of animation where when you tap on the block with your sword, Link will have one frame of where his sword is swinging behind him. It is very little but I would like to point that out.
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GMare / Re: [Program]GMare
« Last post by xfixium on May 29, 2015, 11:47:17 PM »
Necropost away.

I know most of the information is on the YoYo Games thread, but just to update this topic:

GMare 1.18 Available: https://gmare.codeplex.com/

Release notes:

Added:
Added magnifier multipliers to room editor

Bugs Fixed:
GM Project exporter now allows exporting just instances
When using the Alt key to paint multiples, the instance list updates correctly now
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GMare / Re: [Program]GMare
« Last post by sitebender on May 24, 2015, 11:33:04 AM »
First of all, fantastic product, second of all sorry for this 120 old necro bump. Seems like its the only place for it.

Now for my problem. I can't seem to export to GM. I select the project and see the folders, but the save icon won't light up. Am I doing something wrong? I looked in the help, but none of the help topics would open.

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GMare / Re: [Program]GMare
« Last post by xfixium on September 18, 2014, 09:10:39 AM »
Update, new version of GMare version 1.0.0.16: https://gmare.codeplex.com/

Added:
Select All (Ctrl + A) functionality for tiles and instances (Note: Will only select the entire layer in tile edit mode)
The room can now be panned by clicking the middle mouse button and dragging the room around
Double clicking an instance on the instance list opens the Script Editor
Shortcut D key will toggle the editor layer effects now

Changed:
Optimize the brush rendering on selected tiles
Altered viewport size to see entire selections correctly

Bugs Fixed:
Opening a project when using tile metric for defining a room size will make the room size incorrect
Room editor not updating when layer visibility is toggled, and it does not have focus
Undo/Redo not setting the room tiles correctly when the background was/is changed
Fixed offset issue with selection rectangle
Using the hand tool lags horribly on Windows 8
Issue with opening a project after importing a room from an image
Issue importing a background with a tile size less than the default 16px
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GMare / Re: [Program]GMare
« Last post by xfixium on September 12, 2014, 07:45:35 PM »
Update, new version of GMare 1.0.0.15: https://gmare.codeplex.com/

Added:
Room size mode toggle button, to be able to set the room size by tiles, or pixels.
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