Recent Posts

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News and Updates / Какой дизайн
« Last post by MaargarytaLer on December 19, 2017, 12:18:49 PM »
Приветик всем.  Последнее время изучаю верстку, владею стареньким сайтом(к слову он не один у меня) https://seorunet.com/ с покупным дизайном. Сейчас подошла к этапу, когда могу делать несложные дизайны. По верстке я пока изучила только Wordpress. Подскажите, пожалуйста: стоит ли делать уникальный дизайн для своего сайта или же оставит покупной? Это играет сейчас какую роль  для Яндекса и Google, свой дизайн или покупной?
Возможно я создала тему не втом разделе, пожалуйста, перенесите куда нужно.
Спасибо.
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Community Speak / Hey
« Last post by CaskOfAmontillado on December 15, 2017, 12:41:07 PM »
Hey there, is there anyone here anymore?
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ZFGCreator / Re: ZFGCreator Preview
« Last post by dotyue on December 13, 2016, 06:17:21 PM »
i know it's a few months since your last post of gmare, but if you ever want to restart/continue the oot project you can count on me too...

(just pm me @zfgc since i lurk there more often than here ;) )


also looking good your progress ! =)
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ZFGCreator / Re: ZFGCreator Preview
« Last post by xfixium on April 28, 2016, 06:08:16 AM »
Worked on this a bit further (Currently working on it as well). I revised the Sprite UI and changed where certain things are on the sprite object. Getting back to the idea that this application is supposed to be simple and fun. Curbing advanced sprite options. WIPs (Windows 10):


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News and Updates / Re: Site Changes
« Last post by xfixium on April 28, 2016, 05:52:40 AM »
*fingers crossed* 4 days and countin' :P
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News and Updates / Re: Site Changes
« Last post by Cypras on April 27, 2016, 08:19:22 PM »
Hopefully! I've had to deal with them quite a bit.
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News and Updates / Re: Site Changes
« Last post by xfixium on April 24, 2016, 02:09:02 PM »
Upgraded the site to 2.0.11 and added the reCAPTCHA mod for new registered users. Hopefully that'll keep the riff-raff out.
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Advanced Projects / Re: [WIP]Link's Awakening Coop
« Last post by AdventureFox on August 11, 2015, 10:02:21 AM »
I have encountered a frame of animation where when you tap on the block with your sword, Link will have one frame of where his sword is swinging behind him. It is very little but I would like to point that out.
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GMare / Re: [Program]GMare
« Last post by xfixium on May 29, 2015, 11:47:17 PM »
Necropost away.

I know most of the information is on the YoYo Games thread, but just to update this topic:

GMare 1.18 Available: https://gmare.codeplex.com/

Release notes:

Added:
Added magnifier multipliers to room editor

Bugs Fixed:
GM Project exporter now allows exporting just instances
When using the Alt key to paint multiples, the instance list updates correctly now
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GMare / Re: [Program]GMare
« Last post by sitebender on May 24, 2015, 11:33:04 AM »
First of all, fantastic product, second of all sorry for this 120 old necro bump. Seems like its the only place for it.

Now for my problem. I can't seem to export to GM. I select the project and see the folders, but the save icon won't light up. Am I doing something wrong? I looked in the help, but none of the help topics would open.

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