Pyxosoft Game Dev Community

Development => Beginner Projects => Topic started by: The Endless One on April 19, 2008, 07:16:04 PM

Title: Project 1 - The Legend of Zelda - Niflheim's Mirror
Post by: The Endless One on April 19, 2008, 07:16:04 PM
Project 1 - The Legend of Zelda - Link’s Awakening Remastered

Okay I final came up with a project I wouldn't mind doing, The Legend of Zelda - Link's Awakening Remastered, using TLOZ - MC Graphic’s, I should be able to pull this off, and study game programming together.

I only have a few questions for the members of the site.

1. - xfixium is this okay, I’m not breaking any rules here am I?

2 - Has this been done before?

3 - Is getting help here possible?

4 - Is using someone else VG music illegal?

We’ll that’s pretty much it for now

Any Comment’s or Questions from members?
Title: Re: Project 1 - The Legend of Zelda - Link’s Awakening Remastered
Post by: The Endless One on April 19, 2008, 10:24:18 PM
Okay I'm having my firist problems I have a sprite sheet for Malon, do the sprite sheets have to be a certain size, or is something else the problem, if not can some one post up a better Malon Sheet.
Title: Re: Project 1 - The Legend of Zelda - Link’s Awakening Remastered
Post by: The Endless One on April 19, 2008, 11:02:09 PM
The Original room

http://i290.photobucket.com/albums/ll248/TheEndlessOne/TLOZ-LA-Original.png

The Remake

http://i290.photobucket.com/albums/ll248/TheEndlessOne/TLOZ-LA-Remastered.png
Title: Re: Project 1 - The Legend of Zelda - Link’s Awakening Remastered
Post by: The Endless One on April 19, 2008, 11:04:56 PM
All I need is the Malon Sprite sheet to complete it.
Title: Re: Project 1 - The Legend of Zelda - Link’s Awakening Remastered
Post by: xfixium on April 20, 2008, 02:19:18 AM
Quote
1. - xfixium is this okay, I’m not breaking any rules here am I?

2 - Has this been done before?

3 - Is getting help here possible?

4 - Is using someone else VG music illegal?

1. I don't have any poblems with it.
2. Well, if you haven't noticed, I'm making a LA version myself. Although there has at least been 2 other people that have started projects based on LA.
3. Well, that all depends on how active this place is. Which is hardly ever. Also my personal free time. You'd be better off at this time getting help from people at gamingw.net. They have plenty of experienced people there all the time it seems.
4. Well, basically using re-made music from popular commercial games is illegal to some extent. Since it is copywrited. However, I don't see Nintendo coming down and pressing charges against you. Also, the people that create the midis are guilty of the same infringment. I just give credit usually, as if it wasn't for them, there'd be no easy way to get ahold of those kind of resources.

Quote
All I need is the Malon Sprite sheet to complete it.

Hrmmmm, well she was called Malon in MC, and I can see the similarities, but in LA she goes by Marin. ;D Yes the size of the sprite has to be specific, I have already answered that in the resource forum.
Title: Re: Project 1 - The Legend of Zelda - Link’s Awakening Remastered
Post by: The Endless One on April 20, 2008, 02:26:04 AM
Thank's for the Help, and Info Later
Title: Re: Project 1 - The Legend of Zelda - Link’s Awakening Remastered
Post by: The Endless One on April 21, 2008, 12:38:08 PM
Okay I think I know what I'm going to do then know that I know that other people are doing the same, I going to after seeing King Mob's Fan game, and xfixium remade sprites of Link's Awakening, I thought "Why not just complete upgrade the whole game"

So I going to add more stuff into it.

Like new Dungeons, Area's, Enemies, bosses, sword moves, and actions, and maybe even a second player option, if I can get my labtop fix any time soon, and get a couple of freind into it, it'll go faster.

It's will still be Link's awakening, but I'll more of a twist and turn into it, think like every Zelda out there in one, like one thing I want to add is the Golden Land, before and after Ganon turn it into the Dark World.

I'm not sure about any horse, I'm not a fan of horse riding in Zelda (She can jump a fence but won't hop from a small cliff, what kind of **** is that !?")

We'll that's it for now, Now I need to come up with a Title like, TLOZ - LA - (Something, etc, etc) You get what I mean.

Later, LonelyShadow

Title: Re: Project 1 - The Legend of Zelda - Link’s Awakening Remastered
Post by: xfixium on April 21, 2008, 02:09:35 PM
lol, why don't you just make a whole new Zelda? By the time you add all that to LA, it'll be an altogether different game.
Title: Re: Project 1 - The Legend of Zelda - Link’s Awakening Remastered
Post by: The Endless One on April 21, 2008, 03:21:41 PM
True
Title: Re: Project 1 - The Legend of Zelda - Link’s Awakening Remastered
Post by: The Endless One on April 23, 2008, 02:46:22 PM
Okay I really thought about this, and I say your right, but I'll still like to do this with a settings of TLOZ - LA, so I think I'll do what I'm a fan of thinking, a mass world of gameplay.

I already have several idea's I know that hasn't been done yet, the only problem I'm really having is not have the right tools for it, like a Wacom pad, I really need to get one, and also the coding for the game, I really need help with or a good push in the right direction.

But then I also thought if one the new site I can make it into a community thing like they do on ZFGC, that way I can pick up a team of those will to work on a game together, because it seem my friends are to lazy to make they're own game. Lazy Punks.

We'll ,what do you think?
Title: Re: Project 1 - The Legend of Zelda - Link’s Awakening Remastered
Post by: xfixium on April 23, 2008, 03:47:27 PM
Well, whatever you decide on, remember to take it lightly at first. Practice game making with small projects first. Or try other people's tutorials on various things. As this will build experience. Get the hang of the maker you choose. Try light concepts and ideas before you throw yourself at a full project. Most people are overly ambitious in the beginning and become frustrated and quit quickly. A full featured game takes alot of time and effort.

As for the people power. It's hard to get a group of people together for very long. Everything might gel well for awhile, but the reality is that  those people will most likely bail at some point. It's also harder to get people on a project if your not very experienced at game making. Everyone has their own strengths and weaknesses, so focus on your strengths, and decide what holes you need to fill.

Oh, and you don't need a Wacom. :P It's 8 bit art, not the next Mona Lisa. My Wacom sits here collecting dust most of the time.
Title: Re: Project 1 - The Legend of Zelda - Link’s Awakening Remastered
Post by: The Endless One on April 25, 2008, 09:13:03 AM
Wow, this is a first I haven't post in two days!

won't happen again!

We'll after reading what you said, yeah your right I just need to clam down a bit and take it slow

but I can you point me to a good tutorial for PRG Maker 2003, and maybe a good C book for it as well

I going to try learn somthing new every day about it, this should keep me from get frustrated when ever I try do something I don't understand.

And for progress on my Zelda FG (FG=Fan Game).

I came up to the conclusion, that your right I might as we'll make a whole new zelda but right now I have no I idea what to call it.

Once I have the name is it possible for you to change the Topic's name to it?

I also have basic I idea for sprite I going to use, the harder one are going to be Link Tech's that I'll be making myself.

We'll back to the drawing broad, Later
Title: Re: Project 1 - The Legend of Zelda - Link’s Awakening Remastered
Post by: xfixium on April 25, 2008, 01:44:36 PM
www.gamingw.net has a link to good tutorials for various skill levels found here:

http://rmt.divinelegy.com/res1.html (http://rmt.divinelegy.com/res1.html)

If you wanted the c language specifically you'll have to search. But this c++ book was my first book.
http://www.amazon.com/Beginning-C-Game-Programming-Development/dp/1592002056 (http://www.amazon.com/Beginning-C-Game-Programming-Development/dp/1592002056)

It's for absolute beginners. Note: you do nothing fancy with this book. All the programming is console stuff, but it teaches you the basics of programming by constructing easy games. Which is a bit more fun and practical when trying to learn the basics.

I think you can change this topics name by modifying the first post. You don't need me to do it. Although you might want to just delete this one and start fresh?

Also, if you have any questions, don't be afraid to ask.
Title: Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
Post by: The Endless One on April 29, 2008, 01:24:50 PM
Okay I now have a title, and a story to work with, and I have a pretty simple plan for work the game will work

I'm not going to bother make a whole new tileset for this instead I'll you the Mc one to the fullest, and make the dungeons a large as possible, by using a Metriod / Kingdom Hearts Formula

I'm going to try to use a WW setting with element's of LTTP

-

Here a question for xfixium, I heard that it's a way to make most of the coding for the game simple by have the world completely connected with a simple switch in RPG maker is that possible?
Title: Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
Post by: xfixium on April 29, 2008, 03:09:33 PM
I'm sorry I don't understand your question.
Title: Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
Post by: The Endless One on April 29, 2008, 06:04:40 PM
Sorry I was in a rush. "coughFanfictioncough"

I was asking if you knew something about connecting the maps that make coding simple, like putting all the codes on one map, and walking into another with the same coding from the last. I tried this which your Zelda pack, but the only thing that works is swinging the sword, the hud, nor the items work, is there a way to make it all work?
Title: Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
Post by: xfixium on April 30, 2008, 08:56:58 PM
Unfortunately you can't trade events between maps. Or make certain events persistent like in Game Maker. So your left with 2 options:

1. Copy needed events to every map
2. Use a common event. Which is persistent code that is not map specific, and can run during the start and finish of your game.

Like for instance, the sword common event is always running throughout the game. So it can exist anywhere in the game. The event that updates the HUD is on the map itself, and can only exist on that map. Unless you copy the event to a new map. There is a work around for this using a common event script. You could hold the current map id in a variable, then check if the variable changes. If it does update the HUD and make the map id check variable the same as the current map id.

You'd place this in the Global Tracking common event:

// Create a variable map id, and set it to the sprite's map id
variable map id = built in sprite map id;

// Check if the current map id differs from the map id check
if variable map id check does not equal map id
{
    // Call the update HUD common event
}

// Set the map id check equal to the map id
variable map id check = variable map id;

Mind you, this is not even tested, but I think it'll work for most cases.
Title: Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
Post by: The Endless One on May 08, 2008, 08:25:54 PM
Been gone for a while, but I'm back

so far nothing new done to the game it self, but I finished with coming up with the area's the would be in the game.

There going to be four different worlds

Hyrule Sea

The Golden Land

The Sacred Releam

And the Twilight 'Something' (Haven't came up with a go name yet

Each world going to have a connection to each of the other worlds

And this time I think I make the villian a Girl, woman, a female what ever. Don't have much of these.

Something like Zelda, or Minda gone bad, or worst Zelda evil twin sister O,o yeah I know you don't have to say it, just kidding.

We'll as far as everything is I'm bring back some of the races missing in Wind Waker, but some might be in another world.

There only going to be four dungeons, one for each world, that really turn out to be one huge dungeon by the end.

We'll that all I can think of for now.

Later, LonelyShadow
Title: Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
Post by: xfixium on May 08, 2008, 10:08:14 PM
Sounds very interesting. It'll be nice to see how it turns out.
Title: Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
Post by: The Endless One on June 11, 2008, 09:03:49 PM
You guys are not going to belive what happen to my desktop pc
Title: Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
Post by: xfixium on June 13, 2008, 04:35:19 PM
Well, what happened? Did magical Unicorns trample it or something?
Title: Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
Post by: The Endless One on June 15, 2008, 10:36:22 PM
Some dicided that it was okay to delete, everything off the desktop, and empty the recycle bin, which had mutliple programs, music, images, and my zelda game on it, and the only way to get it back is by system restoring this thing, which I can't do because I missing a few disk, and code number for programs, 'sigh' now I have to start over.
Title: Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
Post by: xfixium on June 16, 2008, 02:42:25 PM
Yeah, I think there is software that does such a thing, I forget the name of it though. I used such a program once, and it worked well. I'm sure you'll find something on google.
Title: Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
Post by: The Endless One on June 30, 2008, 03:02:35 AM
Okay I'm back in action, and finished coming up with the map set up, I still having some problems with character actions, like shooting the bow, and the arrow getting stuck , I think I just need to do a little more tweeking, I have all four worlds planned out, I just having trouble with coming up with the final boss, so I can't really start on the story until then
Title: Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
Post by: xfixium on June 30, 2008, 01:35:39 PM
Well it's good to see your still doing this, looking forward to seeing your progress.
Title: Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
Post by: The Endless One on June 30, 2008, 07:24:52 PM
Yeah, I am still wish I could get some of my freinds into this, punks always talking about making games but then when something smacked them in the face they ran for the hills
Title: Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
Post by: xfixium on June 30, 2008, 08:23:08 PM
Just chain them to the wall of your basement......I mean that's where 99.925% of my resources and code come from. A good ole bottle of ether, a handkerchief and a promise of a Chinese all you can eat buffet, and your on your way.
Title: Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
Post by: The Endless One on July 16, 2008, 09:53:22 AM
I might just do that, I know a few would bend back for a good free meal, Progress on games Maps coming out fine, Actions, and Usable Item need help, Key items are working fine, I now working on events, and stuff like that, but I think I need to re-edit my maps I think I put some places a little to close, which takes out a bit of the adventure @_@